Using a mixed methods approach defined by textual analysis of site commentary and wiki documents, visual analysis of each subreddit’s aesthetic and a video game text, and an analysis of Reddit’s user interface and algorithm, this dissertation addresses the political tensions and contradictions within and between /r/KotakuInAction and /r/GamerGhazi. The research is based on data collected over the course of six months from discussion threads on each subreddit, subreddit wiki documents, and the video game Kingdom Come: Deliverance. Drawing from feminist epistemology, intersectionality, and masculinity studies, this dissertation investigates /r/KotakuInAction and /r/GamerGhazi’s use of the Reddit interface-most particularly its upvoting and downvoting mechanic-to shape debates around feminism and critical race issues in American culture. Academics have neither adequately addressed Reddit’s role in promoting far-right communities like /r/KotakuInAction, nor the efficacy of using Reddit as a space for staging feminist resistance to such communities. Despite Reddit’s massive user base, its 1.2 million subreddits, and its ubiquity in American culture, it remains an underexplored space in the academic literature. Shortly after /r/KotakuInAction materialized, a conscientious objector created the pro-feminist /r/GamerGhazi to resist GamerGate. Almost five years later, GamerGate continues to grow in membership on its official subreddit, /r/KotakuInAction, which is a self-governed community hosted on the popular discussion forum-based social media platform Reddit. GamerGate activists launched a smear campaign against Quinn but attempted to absolve themselves of harassment by rebranding the movement as a game consumer revolt against unethical journalists and leftist academics. Called GamerGate by its devotees, the movement began when American game designer Zoe Quinn weathered public harassment after her ex-boyfriend published a five-part essay falsely alleging she had sex with a game journalist to collect a positive review for her game Depression Quest. In late 2014 the mainstream press reported about a far-right movement that sought to discredit feminist, anti-racist, and trans-inclusive interventions in the video games industry, its products, and its consumer culture.